
Major Trant
Red Federation RvB - RED Federation
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Posted - 2016.09.19 11:38:53 -
[1] - Quote
Each faction has a single NPC corp that is in the Militia for that faction and it is with this NPC corp that you earn LP points for. For the remainder of this post I'll limit my discussion to the Minmatar.
In the case of Minmatar it is 'Tribal Liberation Force' (TLF). Players can either join TLF directly or a player corp that has already joined the Minmatar Militia. Whole corps can join the Militia (a CEO ability) and while they are not connected to the TLF, their members still earn LP with the TLF for Faction Warfare related tasks.
Differences between TLF and player corps in Minmatar Militia. . TLF accepts automatically. Thus it is rife with Amarr spies. . Because of the above, players corps are wary of accepting TLF members into their fleets. . TLF players (Amarr spies or AWOXers) killed by other Minmatar Militia players cause a TLF standing hit to those players. Thus, even known Amarr spies (especially their pods) are not generally KOS to Minmatar Militia players.
How to join: 1. When joining a player corp, more or less the same as any other player corp with one cavet, your current standing with the Minmatar Faction ought to be zero or above. Corps may accept you if it is negative, but the average rating of the corp has to be above zero or the corp is forceable ejected from the Militia. 2. To join TLF go to one of their stations, open the FW window and click join Faction. Alternatively, dig into the Neocom for the faction warfare window and click join Militia, but be aware that it may offer you the NPC corp of another faction if you are not in a TLF station, depending on your location and/or race. In particular if you are in a low sec FW system and dock up in an Amarr station it will offer the Amarr NPC corp (24th Imperial Crusade), even if the system is owned by the Minmatar.
Ways to earn LP . Kills (of Amarr Militia players). You get a small amount of LP for this depending on the value of the enemy loss and modified by their Militia rank (effectively their standing to their NPC corp). The amount of LP is low due to the effects of certain entities (grrr goons) gaming the system when it first came out, so don't bother complaining on the forums that people should get more LP for kills. Note that if multiple players share a kill, the LP is first given to the player that got the final blow and then divided between the players in his fleet (if any). . FW plexes. Both defensive and offense plexes, counts towards system occupancy. Basically orbit a button for the required time. Engage or run away from enemy players who come to chase you out. Offensive plexs require you to kill an NPC ship periodically during the exercise. Such kills affect your standing with the enemy (Amarr) faction. Defensive plexes (all sizes) are dead easy and can be completed in an unfit frigate, assuming no enemy player interference, but grant less LP. . TLF missions. Go to a TLF station, there are 16 in existance (same number for every FW NPC militia corp) and accept a mission from an agent. Every station has all four L1-L4 mission agents and you have to work up your standing with either Minmatar or TLF to access higher level agents. Fortunately, you get a big stepping stone while in FW as periodically, as your standing rises (with TLF), you will get promoted (FW ranks) which in turn provides a big boost to your standing towards the next level. The mission will send you 8-15 systems to kill an NPC fleet commander or structure. The best way is to do a circuit of all 16 TLF stations and accept 16 missions (this may have been nerfed to a 5 mission maximum) then do them en-mass. TLF L4 missions can be completed with a stealth bomber (ideally the Amarr one) in about 10 minutes. Lower level missions involve smaller rats which aren't suitable for an SB, so it can be difficult to reach L4 mission agents doing missions alone. Best to grind up your standing with Minmatar instead, before joining the Militia. |